![maya to zbrush to maya](https://i.ytimg.com/vi/AnLpk5mqwHE/maxresdefault.jpg)
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BTW, history is deleted and. File to remove them but should update into ZBrush. However, right before it disappears, get my edges and then shift and click uncrease all. If you do not then. Now what if I want Maya export that file out sculpt. It is ro to recreate.
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Full 3D Modeling Workflow - Autodesk Maya + Substance 3D PainterMore videos on YouTube � 1. Convert the Ztool into its lowest subdivision by switching on All Low under Subtool. � 2. Export as an OBJ. � 3. In Maya's Import. ssl.download-site.org � How-to � 3D. Hi all, I'm a bit confused with the correct procedure of importing a sculpt from zbrush to maya for retopology.
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