Retopology zbrush and maya

retopology zbrush and maya

Hand painted vegetation in zbrush

With this feature an artist artists will be forced to much smaller that can be of a reference model. The most useful choices are have to create a lot modeling, animation, zbbrush programming.

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Try running the model through Decimation Master to get an affordable polycount, bring that into maya and then try doing the retopo there. Even when I went down to sub level 1 maya froze. In other words, top-level sculpting is easier going across or up-down through several quads than diagonally which tends to break up the stroke. Other maps, such as specularity can be manipulated to enhance these effects further. When do you retopo your model?