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It will add more poly on your meshand it will.
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Zbrush Tutorial - How to Reduce Polycount while Preserving DetailsThe Smooth brush smooths a surface by averaging the displacement of vertices with the displacements of neighboring vertices. This means that the 'scale'. Like someone has mentioned before, the only way zbrush does "Smooth Shading" is with higher polygon counts. So there's no actual way to smooth. Go in to Preferences>Draw>Pfill, and turn that to zero. This gets rid of any polygroup shading, leaving clean wires. You can also adjust Pframe opacity while.
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