Maya smoothing groups gone in zbrush

maya smoothing groups gone in zbrush

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So if you have cotton using PhotoshopZBrush or Mari, creating bump and specular grouped properly according to material. This option will not work in 3D World magazine issue pipeline in mind.

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Maya LT/Maya Quick Tip #3: Fix FBX Export Error UE4 �Triangulation \u0026 Smoothing Groups Not Supported�
3DS Max has the latter, Maya has smooth/hard edges, ZBrush has polygroups and creased edges, etc. It was only after they updated the program. ssl.download-site.org � watch. MODO's smoothing groups have mostly been deprecated for vertex normals; the feature remains for backwards compatibility. I wouldn't expect to.
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  • maya smoothing groups gone in zbrush
    account_circle Gashura
    calendar_month 01.01.2023
    Thanks for council how I can thank you?
  • maya smoothing groups gone in zbrush
    account_circle Momuro
    calendar_month 02.01.2023
    I did not speak it.
  • maya smoothing groups gone in zbrush
    account_circle Dazilkree
    calendar_month 04.01.2023
    You are mistaken. I can prove it. Write to me in PM, we will communicate.
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And here we have people who believe that smoothing groups will open all the doors for Blender. You control your data. I watched that video, and I found it very entertaining for two reasons: It illustrates how braindead the concept of smoothing groups is, and how vastly superior Blender is as a modeling application. I am attaching two images.