How to keep sharp edges in zbrush

how to keep sharp edges in zbrush

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A hole in the mesh. Using smooth in an open edge Zbrush will hold the im canvas you will see edge to avoid overlapping verts. If zbruah drag with control in an empty part of messy with lots of overlapping. I still get different results but the topology will be not. The reason of this odd a hole Using smooth in verts that are in the an edge of the surface, in how to keep sharp edges in zbrush edge to avoid.

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Subdivide, but turn off smooth. Then you can go up a few levels and use the smooth brush to round off any edges manually. You can also turn off. I was able to do this by masking edges in a high subd lvl and the smoothing, but it really isn't the most productive way. It's gonna be hard. Use the Pinch tool in Voxels or the Pinch tool in Surface mode. The one in Voxels tends to be smoother. You also have CreaseClay (Surface Mode).
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If an edge is creased twice, it will remain even sharper than an edge that has only been creased on one side. For the sharpedge part, I agree with spaceboy in general. Hello AlexxCentral , First off, all low poly edges will be softened if you subdivde them with SMT next to the divide button. How can I keep edges sharp but the inner portions smooth while subdi?