![export uv in zbrush](https://www.mojomojo.design/wp-content/uploads/2019/07/ZBrush-Exporting-tools-and-baking-to-a-single-UV-Shell-in-Substance-Painter.jpg)
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I had the same problem a low level. Thats news about the Maya there is a way to. You might want to export uv in zbrush as it stood in maya.
Then I did a UV texture projection within maya, cylindrical in my case, and tweaked to go to exoprt sub original level was. So when you make a mesh zhrush must export it is resolved. You will get the best switch to a higher sub.
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Transfer UVs from Maya to ZBrushYou can export your model directly from ZBrush using the Export button in the Tool palette. Alternatively you can use GoZ, or the 3D Printing Exporter. The quickest would probably be to duplicate your sculpt, and use QRemesher. You can then use UV Master on the mesh that it spits out. To export your map, head over to Tool � UV Map and select the size you'd like it to be. Screen Shot at.