Sculpted water zbrush

sculpted water zbrush

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It is a good brush shown here, Pinch is often used with LazyMouse to achieve large amount with just one.

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  • sculpted water zbrush
    account_circle Gat
    calendar_month 19.02.2022
    And I have faced it. We can communicate on this theme. Here or in PM.
  • sculpted water zbrush
    account_circle Groshakar
    calendar_month 21.02.2022
    Clearly, I thank for the help in this question.
  • sculpted water zbrush
    account_circle Vudobar
    calendar_month 21.02.2022
    You have hit the mark. It is excellent thought. I support you.
  • sculpted water zbrush
    account_circle Tojahn
    calendar_month 24.02.2022
    Quite right! It is good idea. It is ready to support you.
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I will work more on the deatils later today heres another attempt at a decent image. Got the base for the leaf-like shape by moving the geo around using the Move brush and kept DynaMeshing when the geo was starting to stretch out too much. But even the rough version in one of the images with the surfer at the base of the wave may give you better ideas - rough it up, then smooth later�. Working in ZBrush Creating everything from scratch, and doing it by following a workflow I wasn't super familiar with was certainly daunting. The Koi are also from a pack on the Unreal Marketplace, that I got just for this project since they were a perfect fit.