![character design in zbrush and maya steps](http://www.zbrushcentral.com/uploads/default/original/3X/e/a/ea36329e498970fd21c9a38c74c737fd73bc7edf.jpeg)
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However, sometimes you want to the Character.
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3ds max to zbrush to 3ds max | This is pretty much it for my process of a stylized character creation! While I worked on the body, it became heavy and heavy because I did dynamesh. Before I start making a low-poly, I decimate everything in ZBrush since Maya is a bit slow when handling millions of polygons. The wireframe should look clean, so always keep in mind to keep the clean and nice topology. I toggle through all the maps to check if everything is clean and then start texturing. It is much easier to define volumes with a nice and clean topology behind. Biggest Challenges. |
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